Wearable Design in Games and Entertainment

UbiComp/ISWC 2026 Workshop October 11–12, 2026 Shanghai, China

Wearable Design in Games and Entertainment: (a) Wearable System for Recognition of Human Lower Limb Mo tion;(b)Wearable and Game Design for Elderly People and People with Special Needs; (c) Textile Sensors and Electrodes; (d) Hands Gesture Recognition based on EMG signals; (e) Game Control via Wearable EMG Devices; (f) Phanthera: An Adaptive VR Exergame for Posture-Aware Recovery During Work Breaks; (g) Island of Qi: a body-sensing AR exergame; (h) Intuitive game control via spatial input devices.

ORGANIZERS

Dr. Ziqian Bai

Dr. Tengjia Zuo

Dr. Erik Van der Spek

Dr. Jingya Li

OVERVIEW

We invite short papers from researchers, designers, practitioners, artists, students, developers, and industry professionals working at the intersection of wearable design and technologies for games, entertainment, embodied interaction, accessibility, and well-being.
Submissions can present research ideas, ongoing studies, design concepts, system descriptions, evaluation results, position papers, critical reflections, or early-stage prototypes related to wearable games and entertainment.

SUBMISSION

• Length: 4 pages Short Papers, excluding references
• Format: ACM two-column proceedings format

Topics of Interest :

• Wearable technologies for games and entertainment
• Embodied interaction and body-based playful experience
• EMG, bio-signals, and gesture-based game interaction
• E-textiles, soft wearable, and smart materials for games
• Haptic feedback and multi-sensory playful experiences
• Wearable games for accessibility, rehabilitation, and well being
• Design methods, co-design, and speculative design for wearable games and entertainment
• User studies and evaluation of wearable gaming systems
• Mixed Reality, Virtual Reality Games

IMPORTANT DATES (AOE)

June 26, 2026

Submission deadline

July 16, 2026

Author notification

July 31, 2026

Camera-ready deadline

Workshop dates

October 11–12, 2026

Accepted submissions will be presented at the workshop through lightning talks.
At least one author of each accepted submission must register for the conference and attend the workshop offline or online

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