Wearable Design in Games and Entertainment
UbiComp/ISWC 2026 Workshop October 11–12, 2026 Shanghai, China

Wearable Design in Games and Entertainment: (a) Wearable System for Recognition of Human Lower Limb Mo tion;(b)Wearable and Game Design for Elderly People and People with Special Needs; (c) Textile Sensors and Electrodes; (d) Hands Gesture Recognition based on EMG signals; (e) Game Control via Wearable EMG Devices; (f) Phanthera: An Adaptive VR Exergame for Posture-Aware Recovery During Work Breaks; (g) Island of Qi: a body-sensing AR exergame; (h) Intuitive game control via spatial input devices.
OVERVIEW
We invite short papers from researchers, designers, practitioners, artists, students, developers, and industry professionals working at the intersection of wearable design and technologies for games, entertainment, embodied interaction, accessibility, and well-being.
Submissions can present research ideas, ongoing studies, design concepts, system descriptions, evaluation results, position papers, critical reflections, or early-stage prototypes related to wearable games and entertainment.
KEYNOTE SPEAKERS

Prof. Dongyi Chen
University of Electronic Science and Technology
SUBMISSION
• Length: 4 pages Short Papers, excluding references
• Format: ACM two-column proceedings format
• Submit portal: Submit through the Precision Conference portal. After logging in, select "SIGCHI → Ubicomp/ISWC Workshop 2026 → Ubicomp/ISWC Workshop 2026 WDGE".
Topics of Interest :
• Wearable technologies for games and entertainment
• Embodied interaction and body-based playful experience
• EMG, bio-signals, and gesture-based game interaction
• E-textiles, soft wearable, and smart materials for games
• Haptic feedback and multi-sensory playful experiences
• Wearable games for accessibility, rehabilitation, and well being
• Design methods, co-design, and speculative design for wearable games and entertainment
• User studies and evaluation of wearable gaming systems
• Mixed Reality, Virtual Reality Games
SCHEDULE
14:00-14:10
Opening and Icebreaker
14:10-14:35
Keynote 1. Prof. Dongyi Chen
14:35-15:00
Keynote 2. Prof. Haining Liang
15:00-15:30
Lightning Talks
15:30-16:00
Coffee
16:00-16:35
Wearable Game Experience Zone
16:35-17:05
Creative Ideation Session
17:05-17:35
Group Presentations
17:35-17:50
Closing and Next Steps
IMPORTANT DATES (AOE)
Submission deadline
June 26, 2026 → July 9, 2026
Author notification
July 16, 2026 → July 26, 2026 → July 28, 2026
Camera-ready deadline
July 31, 2026 → August 6, 2026
Workshop dates
October 11–12, 2026
Accepted submissions will be presented at the workshop through lightning talks.
At least one author of each accepted submission must register for the conference and attend the workshop offline or online
ORGANIZERS
STUDENT ORGANIZERS

Ziyan Xia
Southern University of Science and Technology

Zhexi Wang
Southern University of Science and Technology

Kai Lin
Southern University of Science and Technology

Ming Yin
The Hong Kong University of Science and Technology (Guangzhou)

Kehan Xie
The Hong Kong University of Science and Technology (Guangzhou)

Yujie Huang
The Hong Kong University of Science and Technology (Guangzhou)

Qi Hu
The Hong Kong University of Science and Technology (Guangzhou)









